Steam wishlist

Coin Fall is a coin pusher incremental game where every coin helps you unlock new pushers and chase jackpots. Discover special coins, trigger bonus mini games, and build your fortune one drop at a time! 


Dropping different coins

Hit Jackpots

Jackpots


Upgrade


Unlock Different Pushers


State of the game

Hi y'all!! Coin Fall is currently in an early playtest state. While there shouldn't be any game breaking bugs, there's not enough content/balance for a true demo. Right now I am looking to get feedback on the pacing as well as if the amount of active to passive play style feels good. I will plan to release a demo later on the year!

Your thoughts and feedback is always welcome through the comments here on itch.io, or through https://discord.gg/7AqgHwrMYk if you like.




[incrementaldb_verification: devGator]

Updated 1 hour ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
AuthorGatorBiteGames
GenreSimulation
Made withUnity
Tags2D, Arcade, Casual, Idle, Incremental, Pixel Art, Retro, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSteam
ContentNo generative AI was used

Development log

Comments

Log in with itch.io to leave a comment.

Played game to completion of current content,
A few good parts to this and could be a good idea, few points of note though, the scaling seems off, it's rather dull waiting for coins to just drop and some of the upgrades for the helper are useless until maxed and don't feel impactful.
The change to the red rush was a bit jarring, the change from 1 coin to 10 wasn't explained and coin generation was painful as hadn't been prioritised at that point, additionally it would have been nice to have wheel of fate running in the background for passive income as the game once again slowed to a crawl, I ended up going back to the wheel just to be able to get some income and upgrade a few more times and add some helpers before eventually going back to red.
The final upgrade of bombs once again failed to make an impact, having to save up what was a significant sum for pretty poor outcome was not ideal.


Currently this has limited gameplay which is fine as I assume this is an alpha but this needs some significant work going into this to make this an enjoyable play.

Suggestions for improvement:
Improve scaling of money gain
Make upgrades feel more impactful and worth getting
Make the 'special' coins a chance drop for the helpers rather than a manual process which can be upgraded
Have previous pages provide a passive income
Add more variety and improve user retention, currently this is just a game to click a button to upgrade every few minutes or so, nothing actually drawing you into continueing playing

Hello, thank you for all the feedback!
I’ll be working on a demo to release before the end of the year. I will take these suggestions  along with the ones from others and work them into the demo.

 Hopefully you’ll be able to enjoy it when it comes out!😄

(1 edit) (+1)

Took me way too long to realize there is a skill tree, lol. Wondered why the red rush did not do anything. I guess there is no way to unlock another pusher after red rush in the demo?


Edit: Oh and the game does not seem to save.

hi, was this in version 0.1.1? I had recently pushed an update to fix both of those things! I added a small cutscene to explain the skill tree and the saving should work now if you reload or close the page.

You can find the version number in main menu on the top left!

plz tell me in the full ver will be something to max the midas transform thing is so F satisfying

(1 edit)

Yes!! I plan to expand the abilities of the special coins :D 

(+1)

would be amazing to an upgrade to drop the ability coins 2 after some time or prestige  just to see a rainbow of coins xD 

fun game; few remarks: show our coin count when we open the upgrade screen. 2) coin value upgrades > 4 don't work.

Hi, Yes I can add the balance in the upgrade tree! 

What is the coin value upgrade name that didn't work for you? There is 4 coin value upgrades, 2 are meant for the penny coin denomination used in the Wheel of Luck pusher and the other 2 is for the dime coin used in Red Rush. 

(1 edit) (+1)

Nothing in red rush seems to work, I can't drop coins. and helpers don't appear. Also the "Dime Coin Value II" Upgrade doesn't do anything. Edit: Actually just appears the max value of coins can't go above 4 right now. Also it is trivial to have coins regen faster than they can be dropped.

Hi!  just a few questions on this so I can take a look.

1. When you say you can't drop coins or helpers don't show up, this is with you having bought enough coin capacity to drop coins in red rush? Since the coin denomination to drop coins there is 10, if your balance is lower than that it won't let you drop any. If this is the case I can look to see how I can improve the clarity on this! This would also cause the helpers not to spawn since there isn't enough balance to pull from your coin balance. 

> "Dime Coin Value II" Upgrade doesn't do anything

2. Oh this is only affecting Dime coins! Dime coins are the coins used in red rush so they won't affect the penny coins that are used in Wheel of Luck pusher.  The max of penny coin value right now is 4. The max for dime coin will be 16!  

For 1, does that mean in order to actually use red rush, you have to win a bunch of jackpots and invest them in coin capacity?

 You can buy the coin capacity upgrades  with your  ticket currency!  Once your capacity goes past 10 you should be able to drop them in red rush :D 

Side note: Right now the JP currency is used only for upgrading special coins abilities

I'm just seeing new game, credits, and quit game. There's no continue button.

(2 edits)

Oh no, I am so sorry! :/ someone else mentioned as well their game didn't save which is odd since I have it on auto save every 30 seconds. The game also should save when you transition between coin pushers or when you exit to main menu from game scene. I will work on adding a change to add an export and import for save files since I think it's a web build issue. I will also add another save button on settings. 

Edit: I think I found the issue with save file, so will try to push a change soon! 

Edit 2: save issue is fixed in latest version

(+1)

had fun want more

(+1)

I like everything about this game; everything is good.

There is no passive play as long as the game pauses when focus is lost.  Gotta fix that.

Hello, You can enable “Run in background “ in settings for this! It is off by default

(+1)

Three comments.  First, when I click over to another window the game pauses.  That makes this virtually unplayable as an idle game.  I need to be able to let the game idle while I'm doing something else.  Playing on firefox btw.  Second, the tutorial guy never told me about the skill tree.  That seems like an oversight.  Third, sometimes when a coin falls through a blinking slot, the light doesn't trigger.  It's unclear if this is a bug, or if there's some number of coins that need to fall through to trigger, or what.

(1 edit)

Hello, 

For the first question, you can enable “Run in background” in the settings and it should allow you to tab out or move windows.

On the tutorial, I didn’t think to add it due to many games now at days having skills trees, but noted! Will look to do a small cutscene to quickly explain it.

I will look into making the collider bigger in light and bigger window so it doesn’t feel to difficult to trigger them. It only needs 1 coin to trigger it but because the size of collider sometimes it might not touch the coin.

Thank you for your feedback!!

game is decent